﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Beetle.Sl.EditorControl.Core;

namespace Beetle.Sl.EditorControl.Commands
{
    [CommandAttribute]
    public class EditorStatusDocCommand : DocCommand
    {
        public override string CommandText
        {
            get
            {
                return "EditorStatus";
            }
        }

        public override void Excute(object parameter)
        {
            if (this.Editor.EditorStatus == EditorStatusEnum.Designer)
            {
                this.Editor.EditorStatus = EditorStatusEnum.Edit;
            }
            else
            {
                this.Editor.EditorStatus = EditorStatusEnum.Designer;
            }
        }
    }
}
